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¿Y si entrenamos a la IA para predecir guerras en un videojuego de los 90?
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¿Y si entrenamos a la IA para predecir guerras en un videojuego de los 90?

arXiv:2606.18686v1 Announce Type: new Abstract: Forecasting benchmarks for general-purpose AI systems usually inherit the constraints of the real world: outcomes resolve slowly, tail events are rare, and counterfactual questions are difficult to score. We introduce ForecastBench-Sim, a simulated-world forecasting benchmark built on game rollouts from Freeciv, a turn-based strategy game modelled on the Civilization series. Forecasters receive a fixed world report (a structured snapshot of the cu

18/06/2026